Brand agencies: Evolve or prepare to be assimilated

(Disclaimer: Even though I say it somewhere else on this site, the opinions here are always my own)

While working on an article about brand ecosystems, I came across an interview Diageo CMO Andy Fennell recently gave to Marketing magazine.

Here are some choice quotes:

– Given your marketing challenges, what type of agency do you need today?

There’s one thing that we will always need from our agencies – brilliant creative ideas. That’s what we are buying – big ideas, full of flair to surprise our consumers. At Diageo, when we work with an agency it is the number one priority. Sure, account servicing and all that stuff is relevant. But the reason we buy an agency’s service is because of its creative flair.

That said, we can no longer segment the different aspects of an idea in the way that we used to. We need agencies that can see the totality of our engagement with the consumer, whether that is blogger outreach, social networking conversations, long-form content or more traditional advertising. Almost always, we need agencies collaborating with each other around what we end up showing to the consumer.

There are very few, if any, agencies that are able to do everything. So, we need our lead agencies to be able to see the whole idea and collaborate with partners in order to deliver to the consumer something that joins together and makes sense. We talked about integrated marketing for years. It’s been a buzzword in agency land. Now it is absolutely required. If it’s not integrated, the consumer rejects it.

– If it’s all about getting consumers to participate, do you still need big campaigns?

Not big advertising campaigns, but we need big brand ideas. When you have more and more people collaborating, you need a big idea to hold it together. The difference now is that you don’t start with an ad campaign. You start with an idea that allows people to participate – so we talk about ‘participating platforms’.

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You can read the rest here.

No big surprises for brand agencies there, you might say, but here is a thought…

When the entire marketing world becomes hyper-integrated and idea-driven, two of the core elements that used to set apart Brand(/ing) Agencies in the past become hygienic to the entire creative industry.

The concept of having a “Brand agency” in such a world, makes as much sense as having a “Positioning Agency” or a “Differentiation Agency”. Branding is just too important as a mode of thinking in marketing to be fenced off and left only for one type of agency. Continue reading

Marketing Plots: the About You/Us Myth

(Previously published on the Landor Blog as “Knowing me, Knowing you.”)

“Is our brand more ‘about us’ or ‘about you?’”

Agencies and clients alike, we all love a good positioning matrix.

To begin with, they are dangerous creatures, as their seductive powers come from the brain’s cognitive preference for clear cut dichotomies, and life isn’t always black and white. Taking two dichotomies and using them together is that power squared, but so is the danger.

Love, respect, and fear them—they’re not going anywhere any time soon. However, it will be useful to start rejecting some common false dichotomies that tend to make reoccurring appearances.

The one I want to mention this time is when one axis (usually the X) talks about the difference between "talking about us" (the company/brand) and "talking about you" (the audience/customer).

Usually the assertion will be that the brand is too inwardly orientated, talking about the detail of the products and the history of the company instead of the needs and solutions of the customers, audiences, or stakeholders.

Time and time again?I’ve seen it used as a central dimension to the analysis of positioning, often favoured by research agencies.

The bias is in the question itself, compounded by a guilty residue from an era before customer-centricity. A concept that is now hygienic to every industry (at least as an ambition).

Beginning with the question: the world we live in is just not like that. Most of the best brands you could think of will be neither. Apple talks about its products and culture, but is a brand that cares deeply about meeting needs and ease of use. The same can be said about Google. Coke is very much about the product and the myths that come with it, it’ll be tempting to position them opposite to Pepsi and say that Pepsi is more about its drinkers and Coke more about its own brand. But in truth: 1) Coke has adapted its myths to centre on changing lifestyles time and time again. And, 2) Is it really that helpful to put them on this axis to begin with?

The best brands are both about themselves and about their customers. Apple, on different analysis pieces I’ve seen, is placed on either end of the spectrum—being "about Apple" to differentiate from and "about the customer" as a pointer at the important-but-generic-for-the-last-30-years (at the very least) practice of customer centricity.

Going back to the bias in the question: If you ask customers in focus groups or individual interviews what they prefer, what do you think they’ll answer? Of course they will say: "Me! Me! Talk about me!" But we know that in the mysterious mix required to make them pay attention they also want to know who "you" are and why is it worth paying attention to what you have to say.

So can we just stop using it and pretending that it adds any meaningful insights?
Thank you.

Valve software doing what they must, because they can. For science. (and gaming, and marketing…)

Too busy to write a full post report, but here is a story told in links… To gamers, this will all be taken for granted, but many people in the creative industry are simply oblivious to what’s going on in this arena, and they shouldn’t. We should all pay real attention to this category, because it is the avant-garde of post-modern marketing.

If you have any interest in transmedia storytelling or the future of marketing, what Valve is doing as it promotes the release of Portal 2 (probably tomorrow at this pace) is simply amazing.

Links:
Portal 2: The game
The wiki of the game about the game which is played across social media, other games, podcasts, magazine websites, email, IRC … involving the gathering of clues to aid the gathering of “potatoes” required to overclock the AI antagonist of the game (=Valve releasing the game earlier). But also includes the release of branded content across the other games, new content about the game’s universe and its meta-universe (which is a version of our’s).
Which all results in this accelerated countdown to the release.

Single handily revolutionising the PC gaming industry through their Steam platform (an app store for PC games, installed on pretty much every gamer’s PC on earth) is apparently not enough.
Seriously exciting, ground-breaking and creative stuff.

Update 26/4/2011: And here is a good summary of the Portal 2 ARG by Edge Magazine.

One word (equity) is not enough

"Could you define the brand in one word?"
In one word?  How about "No."

Albert Einstein was quoted saying: "Make everything as simple as possible, but not simpler."
I don’t know any worthwhile stories or conversations that contain one word, or that focus on just one word. Any brand needs more than that to craft its narrative.

I’m tempted to say something like "The age we live in is very much about creating (new) meaningful connections." but actually, that’s what life’s about, isn’t it?
Well, no connections if there is only one thing. Two are a minimum requirement, and you need a third one if you want movement. The math of stories, one could say.

And if you do take one word and try to use it to link yourself and your audience – you already have something that goes beyond this single word, just by making that connection, you have three points of reference. If that’s the case, you’d better have a better idea of what it might be. And an attempt at articulating it, not necessarily only with words.

If your team or agency get only one word, what they get is a wide open brief to do almost anything with your brand.
Sure, great brands become iconic. Talking about one word alone may give an iconic impression. But being iconic is a result, not a cause.

And if you tell me you want to "own" something, then I’m really going to reach for my gun.

Marketing Plots: The ends/means fallacy. Bare assertion and the world’s most common strategic error.

I have named my pain. At least one frequently reoccurring pain. It’s time I’ve put it in writing.
Here is the world’s most common strategic planning error. It is simply this:

Confusing a goal with a strategy.

One can call it an error, but the error, if to be honest, is seeing strategy where there is none.
In the philosophical study of logic, there is a logical flaw called "The bare assertion fallacy". This is the fallacy behind playground sentences like "I am right because I am.". The end/means fallacy works in a similar way.

It is obviously clear to the reader, that the sentence "I will become rich by making a lot of money."  does not cut it as a strategy for becoming rich, yet so many so-called strategies I comes across, especially brand strategies, and specifically "strategic" creative briefs, will have elements of Bare Assertion naively woven into them.

You wouldn’t expect big corporates to fall into such a simple logical pit, but here are some examples of bare assertion coming out of the woodwork, or at least telling sympthoms:

"to become the world’s top/best/ best known/most loved/leader…".
Mission/Vision/Positioning statements that are completely wishful thinking:  Don’t get me wrong, having a goal is important, but having an ambition does not solve the question of how to achieve said ambition. And I’m sorry, even if you’re one of the gullible many who believe in "the law of attraction", we cannot develop creative according to that.

"This brand will be cool, young, fun and fashionable. "
Maybe it will, maybe it won’t, but if we want to have a strategy to make that happen, then no number of result-orientated aspirations, masquerading as brand values, drivers or attributes, will tell us what makes a brand all those things.

"Our strategy is to become customer centric / human touch champions / design driven / insight driven."
As opposed to all the brands out there who try to achieve the opposite?

"This is about encouraging brand love and speaking with an authentic voice."
"Love marks", is nothing more than branding rebranded, "be yourself" is useful only if you know yourself.

"Our goal in this project is to redefine the brand and maximise value to increase return on investment."
In other words, we want to succeed and get our money’s worth. Thanks for that valuable insight.

Building a brand is a long, trying, quest. Dreaming of the grail feels nice, and, yes, it might be useful to remember why we’re on the road in the first place, but seeing only the grail instead of keeping our senses open to the road  – that’s deadly. We have promises to keep.

P.S.
Don’t be confused by the lack of insight in the examples to think that’s the solution. Insights alone do not make a strategy either, but that’s another story.